Week 8-10: Adding Guidance to CLI-style Interface
April 3, 2025
Blog series: Bazaar.log (IDM Thesis Project)
For the past two weeks, I improved my CLI-style interface player experience by developing in-game tutorials and creating a retro-style player manual.
Play Bazaar.log demo onlineImproving Player Experience
From the demo day playtesting, I observed that instead of being from easy to difficult like most games' progression, my game starts from a difficult level, especially for players who never program in an CLI environment before. Therefore, players lacked the motivation to explore each function or play further.
To solve the problem, I came up with two solutions: 1) designing a player manual, which will be printed and laid out on the table for players to read through for instructions, and 2) designing an in-game tutorial to guide players through each function. Below are my progresses so far.
Player Manual
In-game Tutorial
Next Steps
- Finish UI layout and content design for each stage.
- Brainstorm at least 5 easter eggs at each stage, and think about how to implement them.